Hi Day 12 of the C-A-R Advent Calendar and half way through... Today its the turn of the 1581... 158-what ? http://www.commodore-amiga-retro.com/amiga/amiga_scuzz29.htm Well you gotta dig on this page to find it, but this represents Commodore's final admission that the 3.5" drive had taken over from the 5.25" drive. All of the drives previous to this had been for the 5.25" with many of the drives developed in duo style ie 1541 and 1541-II.. or the fat one and the thin version. You could actually build a very respectable collection of computer kit just acquiring floppy drives for the Commodore range of machine... C64 C128 etc. In essence they were computers in their own right and with modification run a very acceptable OS like say GEOS. Anyway.. the 1581 .. tenth row down. I returned from Wales on one of my weekly treks across the bridge and stopped at Swindon services having gone past the turn off and travelled to Newbury, turned round and came back to grab a snack at the services cus I was early.. Trouble was the service station was swamped with football supporters going to Cardiff for either an international or an FA cup replay... or play-off. Can`t recall. All I do know is that it was murder at the services. I struggled to Swindon and met up with this retro nutter. He had all his kit in boxes stacked to the ceiling and was in the process of translating all the games and OSs to his chipped XBOX so he could play everything in the lounge on his widescreen surround sound system. Was quite strange running an Amiga 500 through such a system. He had loads and loads of kit and I took a lot more than I had planned.. The 1581 was the gem for me though. This guy had an OpalVision boxed plus the 40MHz GVP A500 sidecar. We chatted till very late... And I drove home so pleased.... Well, I thought I was driving home. I forgot that I travelled back up the motorway from Newbury and on the way home turned right onto the Motorway instead of left. I only realised this when I got to Bristol.... That's what retro collecting does to you sadly.. I really wasn't thinking about the driving. I was very late in that night. Christmas wouldn't be Christmas without a general mucking around on the C64 and particularly with one of these disk drives. An art form that has long since disappeared but one that still brings a whole bag of memories to anyone who has used one of these drives. They really are something else... Amazing. scuzz http://www.commodore-amiga-retro.com
Hi I love old magazines, and very often nab a few as they go threw the Bay and spend many a happy hour mucking around with the stuff on their pages. Those that know me appreciate that I have quite a few machines of varying flavours set up here.... Anyroadup...To Wimp as featured in Your Commodore 1986 article by Allen Webb.. Where the concept of using the C64 to generate a WIMP environment. ... ' For those of you that don`t know , WIMP means Window, Icons, Mouse and Pointers. This package mostly covers the IMP part since Windows would need quite a bit more code... ' ' Newer machines use the WIMP system to provide a simple "front end" whereby a user with little training can use the software. Icons ( little pictures ) are used to represent functions, these being selected with pointers controlled by a mouse. Due to the constraints of such a system, bit mapping of the screen is mandatory. Hence the rather large lump of code.. ' The article then goes on to explain how to set up a WIMP environment discussing SETUP, COLSET, TEXT, POINT, CHANGECOL, ZONE, CHARS, TOGGLE, BASICSCREEN, HLINE, VLINE, SHAPE, PTEXT, ZSHAPE and ICON. Later in the mag they discuss all that is new at the Commodore Show in Manchester where they say ' The supposed selling point of the 64C is a thing called GEOS. First Analytical Ltd, the UK agents for the product , and if you don`t know what GEOS is its a window/icon system providing file handling, a text handler and graphics pack.... ' And then much later in the mag we have a review of Graphic Environment Operating System... ' Windows, Icons and Menus all form part of the new easy to use operating system that you can add to your C64 with GEOS. ' ' GEOS replaces many of the usual typed commands with a series of pictures, called icons, making handling of your input much easier ' Verdict... ' GEOS provides an extremely easy user interface for the C64 and a disk drive. Myself, I would probably prefer to use the old style Commodore commands for LOADing and RUNing disk programs. Novices found GEOS quick and easy to use ' [ end quotes ] I love GEOS. I have a very large box full of GEOS stuff. Setting up a C64 with a disk drive isn`t gonna break the bank with Ebay. And the fun of just getting the whole thing to work is very rewarding. Last month I acquired a large bound folder stacked full of GEOS stuff ' The New Operating System Standard for the Commodore 64, 64C and 128 Computers ' including desktop, geoPaint, geoWrite, diskTurbo and DiskAccessories. This truly was the beginning of everything we know about computers today... So why not grab a bit of history and have a go yourself. The mighty Bo Zimmermann has quite an extensive tutorial on GEOS... which is always a blast. Just don`t venture into his collection gallery.... ( Big Head ) :-) http://www.zimmers.net/geos/index.html [ And then earlier this month... ] Hi My GEOS disks arrived. All wonderfully sealed as new. First up are the 26 disks of GEOMETRIX ( spelt metrix ) A collection of software from the GeoMetrix GEOS User Group. This was a user group in Oregon evidently. This batch is the magazine disk. The other batch of disks is the Info, News and Reviews section. These are new disks so I really don't know where this guy is getting his GEOS stuff from. Maybe I`ll ask him.... scuzz http://www.commodore-amiga-retro.com
The Geos 2.0 Interface
Hi I remember venturing into Game once and pulling this box off the shelf and near dropped it due to its weight. My goodness, there is a lot in this game , I thought. And I was right for Hired Guns not only was heavy in weight it was definitely heavy in content. Made by Psygnosis in 1993 for the Amiga this game boasted being ' The ultimate multi-player RPG... Set in a world of cruel mutant creatures and high tech weaponry ' Hired Guns was no Doom, but you could see that with computer advances the next thing from Hired Guns had to be this form of game. A really strange experience with four screens open at any one time showing all the members of your troup... You knew you were in trouble when a particular screen had the nasty bloody slash marks. Unlike the CD games of today, the game makers knew how to fill the box. They loved to set the scene, and give you background info to make the game interesting. Much like DreamWeb and Diary of a Madman ( if I recall ) So here we have booklets, Countdown to Graveyard, The Luyten System, Hired Guns the manual, and Amiga Instructions. You also get the silly codes sheet for copy protection. This was a five disker and a great play. One that kept me up loads of nights. I would also spend hours on the phone to friends, discussing how far they had got. ESCAPE FROM A DOOMED PLANET Two star systems, one bloody war. ... Good old Rorian Deevergh. scuzz http://www.commodore-amiga-retro.com
[ gaming retrospective ] Hi Depressed. Just finished BloodRayne2 on the PS2 and I gotta say I am gonna miss that chick. Kinda Buffy with attitude. A real great game, with some ever so slightly dubious content... The bit I like is that she has this guy on a headset talking to her and advising. Another thing that Lara nicked. Another great thing is the development of game moves as the game progresses. The way you use the controller develops as you go through the game. By the time your finished you wish the controller had several more buttons so you can go kick ass with more venom. To my point.. The early machines used the buttons, and it became obvious that the relationship of these button does affect the game play. A poorly organised set could spell certain doom for the game. The Spectrum and similar did take a bashing, as can be seen from numerous cover plates I have to these machines. The joystick for me on the Spectrum didn't really happen... On to the Amiga and I got through joysticks very quickly especially playing Sensi Soccer. The little metal connectors just broke off. My shelves were filled with the dead and dying. I also have been known to play Sensi without the ability to move in one of the directions... Very silly. Again it was obvious that the quality of controller needed to develop with the game. And the amount of really crap joysticks around was truly amazing. The Quickshot range were pretty good. Enter the PS1 and the birth of the true game pad. For me the design stands the test of time, a classic. I didn't like the addition of the little thumb sticks at first but now I couldn't live without them. Strange that the XBOX controller particularly didn't consider the correct ergonomic design of the controller particularly when you chuck it half way across the room. With the XBOX controller you are likely to do serious damage. I don`t like the XBOX arrangement.. Very poor. The Dreamcast wasn't that good either.. too much distance between things. The Nintendo controller has the handles too straight, unlike the PS2. And so the verdict for me is that I love the weight style and design of the PS2 controller, particularly the curved underside which is very very comfortable for holding. Well thought out. Never quite understood though why they didn't put some extra buttons on the base.. I do have other fingers I can use. Having just gone through the battle I have with the final boss in this game.. I really could have done with those extra buttons. Batman Begins next.... ' Fear me ' Magic film, lets hope the game lives up to the same. And yes I have been quiet.. Totally absorbed.. Sorry. Which has meant... er not much sleep. Bad boy. scuzz http://www.commodore-amiga-retro.com
Bloodrayne 2
This week I have been mostly playing...
Image scanned into PC with £10 video camera
Have been playing Mercenaries for most of the year
on and off. Quite an original game, in so much that
you can destroy, borrow and use nearly everything
you come across. The purpose of the game is that
you can work for different factions in North Korea
and earn money for capturing the Pack of 52 which
represent high ranking officers. The challenges get
more and more difficult and the Ace Contracts take
you to a unique location for a very difficult
challenge. You call upon the Russians to supply you
with equipment, vehicles, tanks and helicopters etc
all for a price. Takes an age to play, and you need
to be quite cunning sometimes planning a mission, like
hijacking buses to block a bridge... Great stuff and
well worth the purchase price.
N E X T - U P
Xenosaga II - DaVinci Code
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Last updated 16th December 2006
Chandraise Kingdom