ScuzzBlog: 9th March 2008

Subject 01: Photoshop for the C64 - Advanced OCP Art Studio
Subject 02: Space Wars on YouTube - Eyepopping Amiga animation
Subject 03: All dongled up - SCALA Success
Subject 04: Gold of the Aztecs - Video that reveals even more treasure
Subject 05: Foster Farms ? - Codename for the LC II
Subject 06: In search for ProPaint - The Holy Grail of Amiga paint software
Subject 07: And this week - More in the series ' This week I have mostly.. '
Subject 08: And finally - Classic computer show

Entry 0805: Blogs: 08


Photoshop for the C64

Entry 0805: Blog: 1


Advanced OCP Art Studio


Hi

Just joking. Had this magic heavy boxed paint
package for the C64 called The Advanced OCP
Art Studio by Firebird. With the manual you get
two 5.25" disks and two cassettes. That covers
all the options really...

This gave us the OCP file extension and featured
quite a lot on the Amstrad range of machines.

You can get the software here...

http://www.ndh.net/home/ng/Download.htm


Beware the music... :-)

Advanced Art Studio (30 KB)
The OCP-Advanced Art Studio from Rainbird.
The best C64 multicolor (16 colours) paintprogramm
ever ! It´s a .D64-File. Please use the CCS-64 Emulator
to load it.

......And that file extension.....

OCP - Advanced Art Studio
'Offline Commander Project ' file

Advanced Art Studio is built upon the ' Windows -icons
menus - pointing devices ' concept as pioneered by
Xerox at Palo Alto and popularised by Apple with the
Lisa and Macintosh computers. The guiding philosphy
behind these developments is that a program should
be easy for the first-time user to operate, with all
relevant information visible on the screen and the entry
of long and complicated command sequences via
the keyboard avoided. Instead the commands are
issued by simply pointing to the appropriate option
within a menu and pressing the select button.

scuzz


Space Wars on YouTube

Entry 0805: Blog: 2


Amazing Amiga created video


Space War - Tobias J. Richter (Amiga Animation) 

Just sit back and soak up the amazing Amiga video
which is truly magical given the technology.. Any
Amiga fan will appreciate this one.

R E M O V E D

Notes from YouTube... [ quote ]

Here's a real blast from the past! This animation 
was produced in 1992 by Tobias Richter using assorted 
high-powered Commodore Amiga computers. It may look 
a bit dated now but back in '92 it was real eye-popping stuff!

Tobias Richter produced many fine rendered animations 
on the Commodore Amiga back in the day - many of which 
were released on disk by 17 Bit Software (a UK based 
PD library). If memory serves this animation was made 
available on VHS video by 17 Bit Software.

The video tape I found this animation on was in a very 
bad state so I captured it in to digitally preserve the 
classic Amiga footage. I've cleaned up the audio a bit 
and have even re-synched it slightly as the original 
video footage was slightly out of synch with the audio.

I hope you enjoy this video and it brings back some 
memories of the good old days of the Commodore Amiga. (less) 
Added: November 18, 2007 

[ end quote ]

For me... Timeless.

[ reply from Paul Q at Amiga SA ]

Indeed it is. If you watch carefully there are little 
bits of slow-down occasionally, but only very occasionally. 
The end credits state that the animation is being played 
back in realtime on a miggy.

That might not sound like much but doing full screen 320x256 
resolution animation (not sure about colour depth, probably 
either 32 colours or HAM 4096) is no mean feat. An 030 A3000 
with fast RAM has enough chip mem bandwidth to do one update 
every 25th of a second, but it starts getting very tight when 
you have to load and decode the data too.

Anyone remember the CD32 streaming video demos? There were a 
few, the most complex being 160x128 scaled to full screen 
with chunky to planar conversion. Since the CD-ROM was only 
2x and there was no fast RAM, that was the limit.

In fact, I think it was not until 2002 that an Amiga demo 
group managed to do full 256 colour 50 frames per second 
effects on an Amiga 1200. Even with an 060, the problem is 
chip RAM bandwidth, so they must have used a lot of tricks 
and pipelined like mad to use every CPU cycle.

Even now, when coding the firmware for the joystick/retro 
adapter I made, I just had to optimise it. Leaning to program 
in assembler on an Amiga gives you a certain mindset - incredible, 
impossible things can be done if you can just figure out how, 
and every CPU cycle counts. Optimising your code becomes second 
nature, and now I just can't stand to see obvious performance 
gains not made, even if there is absolutely no need :)

[ Thanks Paul ]

scuzz



All dongled up

Entry 0805: Blog: 3


SCALA - Success atlast


Phew... You never know till you open the SCALA box whether 
you were lucky enough  to get the dongle... Held my breath... 
and there it was ... Big binder this, and quite heavy. 

.... mm thinks. What would be cooler than SCALA... I know... 
The SCALA Workstation 500

The SCALA Workstation

[ quote ]


Similar to the CD32x, the Scala Workstation 500 
is a customized Amiga unit designed for kiosk use. 
The rack mounted case is fitted with a CD32 and SX-1 
expansion model. Based upon reports, the CD32 is a 
PAL unit, but the power supply is reported to be usable 
in European and US countries. The machine is supplied 
with the Scala video editing software and dongle. Updated 
versions of this unit are available from Eyetech.

[ end blurb ]


scuzz



The Gold of the Aztecs

Entry 0805: Blog: 4


Video that reveals even more treasure


Hi

' The Gold of the Aztecs ' arrived today

This is cool...

R E M O V E D

Cus not only do you get to see the game but also
the guys C128D, Amiga 1000 and A500 with sidecar.

[ synopsis ]

You are Vietnam war veteran Bret Conrad, who becomes an adventurer.
Go everywhere on the world, find gold, walk in to the jungle... 
One day, you receive an old map about the lost city of Quetzacotl, 
and it's cache of gold. You prepare your bag, gun, knife and let's 
go to the adventure !

In gameplay Gold Of the Aztecs is similar to Psygnosis' Barbarian 
(by the same author), and you must go screen by screen to finish it. 
Over 140 main character movements are included. There are traps at 
each screen like stones or dangerous bridge.

[ end blurb ]

I am convinced I had the demo for this on a cover disk.

scuzz


Foster Farms ?

Entry 0805: Blog: 5


Codename for the LC II


Hi

The LC II arrived today and it is so thin...

Codename Foster Farms [ don`t understand ]


LC II introduced 1992.03.23 at $1,400
CPU: 16 MHz 68030 
FPU: 68882 (optional, uses PDS slot) 
ROM: 512 KB 
RAM: 4 MB on motherboard, expandable to 10 MB 
256 KB VRAM SIMM, expandable to 512 KB; 
video port: DB-15 
ADB ports: 1 for keyboard and mouse 
serial ports: 2 DIN-8 RS-422 on back of computer 
SCSI: DB-25 connector on back of computer 
hard drive: none, 40, or 80 MB 
sound: 8-bit mono 
audio in: 8-bit mono 
expansion slot: LC PDS slot 
size (HxWxD): 2.9" x 12.2" x 15.3" 
weight: 8.8 lbs. 

[ end blurb ]

Pizza Box... That would sum it up I guess. Just plugged 
it in, seems to work. There was an introductory ping, hard 
drive activity and the floppy activated. Sadly I don`t have
my Mac monitor handy so can`t check.  That processor looks 
familiar. About as powerful as my Amiga 1200 with the Blizzard.

scuzz


In Search of ProPaint

Entry 0805: Blog: 6


The Holy Grail of Amiga paint software


Hi

I have been asked this...

Does anyone have a copy of ProPaint? This is the app Andy Warhol 
used to create the images for the Amiga's launch in 1985.

[ see ]

History of the Amiga

[ quote ]


Andy sat down in front of the Amiga 1000, looking at it like it 
was some kind of alien technology from another world. "What other 
computers have you worked with?" asked resident Amiga artist 
Jack Hager. "I haven't worked on anything," Andy replied truthfully. 
"I've been waiting for this one." A nearby video camera was attached 
to a digitizer, and from this setup a monochrome snapshot of Debbie's 
face appeared on the Amiga screen, ready for Andy to add a splash 
of color. 

It is a cardinal rule in doing computer demos in public that you 
never let anyone else take control of the machine, lest they do 
something off-script that winds up crashing the computer. The paint 
program (ProPaint) being used was a very early alpha, and the 
software engineers knew that it had bugs in it. One of the known
bugs was  that the flood fill algorithm—the paint program didn't 
use the hardware fills that were demonstrated earlier—would usually 
crash  the program every second time it was used. Yet there was Andy 
clicking here, there, and everywhere with the flood fill. Somehow, 
the demo gods were smiling on Amiga that day, and the program 
didn't crash. "This is kind of pretty," Andy said, admiring his 
work. "I think I'll keep that." 


The show ended with a short video—powered by the Amiga—of a 
wireframe ballerina, who then turned into a solid-shaded figure, 
and finally a fully rotoscoped animated image. A real ballerina 
then came out on stage and danced in sync with her animated 
counterpart

[ End blurb ]

So if you have a copy then let me know

scuzz



And this week

Entry 0805: Blog: 7


More in the series ' This week I have mostly.. '


Hi

Been a pretty typical week here in retro land.
Arriving through the doors has been...

The Mac LC II
Provector 2.1
Boxed SuperTetris - MicroProse
The Advanced OCP Art Studio - RainBird
A2000 RAM Card with a massive 1MB
Boxed Genesia - Mindscape
Zenith Data Systems Win3.1 ancient laptop in carry case
SCALA complete with dongle
The Gold of the Aztecs - US Gold
Mitsubishi Apricot desktop computer.

More on the way

scuzz



And finally

Entry 0805: Blog: 8


Classic Computer Show


CLASSIC

So how many computers can you name...?
Check out the link to the Varese Retrocomuting Show

Varese Retrocomputing 2007

Great to see an interest in older machines and the desire
to keep them running and in many ways still upgrade with
more modern bits of kit. The quality of hardware here
is truly amazing... Unlike the beast below which I 
guess is no more... Sadly. 

The Altos 2086



Now that's what I call a computer... :-)
Thanks to 1000Bit Computers for that image

1000Bit Computer Museum

Well that's my lot for another week.

scuzz


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Last updated 9th March 2008

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