Lord of the Rings
Lord of the Rings - 1993 Interplay Productions
Box Art
Introduction ... If you do not know the
story.. then seriously, where have you been ?
Character types.. The lifeblood of an
adventure game such as this. Choose your
collected adventurers wisely
The Shires...
The story of the Lord of the Rings is
actually about JRR Tolkien's fear of the
industrial age destroying his beloved
middle England. He uses the destruction
of the forests and the threat to the shires
as a vehicle to highlight the plight of the
conutryside when heavy industry consumes and
destroys. Such a quaint concept.
The game is on CD which is interesting for the period
Next up we have Ultima V Warriors of Destiny
Origin.. the home of the great adventure story game
The box actually has inside the trinket or
magic coin that is used to summon old comrades
back to Britannia... Usual stuff about powers
contained in the Codex of Ultimate Wisdom
The thankyou to all those involved
The player reference card
Getting started and hard disk install notes
You can read more here ....
https://en.wikipedia.org/wiki/Ultima_V:_Warriors_of_Destiny
Next up the earlier Ultima II and Underworld
Labyrinth of Worlds. I would be lying if I said
I had played any of these games. Never been out
of the box. But being a hardened Ishar man and
now a Warcraft veteran I have no doubt what the
games are about... They really are all the same
Ultima Underworld II: Labyrinth of Worlds from 1993
is a first-person role-playing game developed by Looking
Glass Technologies and published by Origin Systems
More adventuring in Britannia
Leaders of Britannia
The all essential essence of magic
Player guide
And reference card to help you along
The genre created by Tolkien just never ends
It successfully transferred from Games Workshop
to computer and now occupies probably the largest
section of the MMO market worlwide. It really is
amazing just how deep the DnD well is in terms
of available games. I recall these early packages
and dipped heavily into the adventures offered
Visting the Games Workshop in the late eighties
was an adventure in itself. The place was heaving
with would-be gamers all seeking escape in their
own hand painted magical world
The computer just avoided the need to build your
own army and the need to have active friend ready
and available to play. With me I just spent all
night long in a dimly lit room losing myself ever
deeper into the caverns of these games. Magical
And available on almost every platform. Cool